MoodMixer

Using information to provide a product as a service - Vending Machine Design

It’s 2033, and I’ve been chosen as the lead interaction designer for Project Valet at MetAmaZoogle, tasked with creating a futuristic vending machine that uses customer data to deliver personalized products and services. Instead of relying on buttons, this machine will communicate with users’ devices, using information to enhance the experience and build long-term relationships. My goal is to address a real need for a specific audience, ensuring the machine is intuitive, profitable, and creates a seamless, data-driven interaction.

Course

Behavior: Core IXD Studio

Duration

3 weeks

Tools used

Figma

Google Sheets

Skill highlights

System Design, UX Design, Information Architecture

MoodMixer

Using information to provide a product as a service - Vending Machine Design

It’s 2033, and I’ve been chosen as the lead interaction designer for Project Valet at MetAmaZoogle, tasked with creating a futuristic vending machine that uses customer data to deliver personalized products and services. Instead of relying on buttons, this machine will communicate with users’ devices, using information to enhance the experience and build long-term relationships. My goal is to address a real need for a specific audience, ensuring the machine is intuitive, profitable, and creates a seamless, data-driven interaction.

Course

Behavior: Core IXD Studio

Duration

3 weeks

Tools used

Figma

Google Sheets

Skill highlights

System Design, UX Design, Information Architecture

The Problem

The Problem

Target Audience

Target Audience

Busy individuals (working professionals and students) with demanding schedules, that experience stress, fatigue, and fluctuating moods.

Need

Need

A solution that can offer an instant mood boost or improve overall well-being in a quick, accessible way.

Simon

Simon

19-year-old college student

Juggling academics, part-time work, and social activities.

His schedule is demanding, leading to occasional stress, fatigue, and mood changes.

Research

Research

Top 5 unknowns to be known for success

Top 5 unknowns to be known for success

  1. Understand what specific ingredients contribute to a mood-boosting experience. To answer, get professional insights from nutritionists or dietitians about ingredients that can potentially be used in the beverages to create a positive impact on mood.

  1. Determine the price for the personalized mood-boosting beverages by conducting 15 interviews with students/ professionals, to find an acceptable price range.

  1. How are the most common emotional states distributed among the target audience? Survey 25 busy individuals to understand the pattern of emotions they feel daily. This will help tailor the offerings of the personalized beverage vending machine to effectively address and uplift the dominant moods and emotional needs of the users.

  1. Survey 25 students and working professionals to understand their daily routines, preferred spots for breaks, and areas of relaxation to indirectly identify the best locations for the vending machine.

  1. Amount of customization preferred by customers: Survey participants — If there was a vending machine that made mood-boosting beverages according to your current emotional state, how much control would you prefer over the ingredients?

Pre-set options with little to no customization.

Some customization options but prefer a few well-curated choices.

Moderate control, with the ability to customize specific ingredients within predefined options.

Extensive control over each ingredient, allowing for a highly personalized beverage.

I'm not sure or have no preference.

User research

User research

Online survey with 50 busy individuals in college campuses and office buildings
Online survey with 50 busy individuals in college campuses and office buildings

The Solution

The Solution

A vending machine offering personalized beverages to uplift moods and provide a quick energy boost.
A vending machine offering personalized beverages to uplift moods and provide a quick energy boost.

Located at

Located at

Hight-traffic areas- entrances/ lobby areas, student lounges, workspace areas, common areas

Discovered through

Discovered through

targeted campus & office advertisements, digital promotions, word-of-mouth and strategic placement

information use overview

information use overview

Information model

Information model

Main objects in the vending machine ecosystem

Main objects in the vending machine ecosystem

  1. Customer purchase a personalized beverage.

  2. Vending machine contains ingredients for the beverage.

  3. Transaction is a record of a purchase made by a customer from the machine.

  4. Beverage are made with ingredients following a recipe

  5. Beverage recipe consists of the ingredients and its quantity used to make the beverage

  6. Ingredients are fruits, herbs, spices, tea leaves, coffee, sweeteners, and/or milk/ milk alternatives provided by suppliers.

  7. Suppliers are local farmers and specialty wholesalers.

  8. Employees restock the machine with ingredients from suppliers.

  9. Restocking visit is a record of the restocking of a machine by an employee.

Systems diagram

Systems diagram

Concept Map

Concept Map

Causal Loop

Causal Loop

information architecture

information architecture

First experience

First experience

Simon is walking to class and is stressed about presenting his project.

Notices a sign saying “Stressed about your project? Try MoodMixer — Sip, smile, and enjoy!” 

Intrigued, he approaches and sees the vending machine.

Curious, he decides to give it a try, hoping for a quick solution to calm his nerves before the presentation.

App Interactions

App Interactions

Outcome

Outcome

The vending machine provides busy professionals and students with personalized beverages designed to enhance mood and energy levels instantly. With quick access to tailored drinks, users can combat stress, fatigue, and fluctuating moods on the go. This solution promotes well-being in a fast, convenient, and accessible way.

The vending machine provides busy professionals and students with personalized beverages designed to enhance mood and energy levels instantly. With quick access to tailored drinks, users can combat stress, fatigue, and fluctuating moods on the go. This solution promotes well-being in a fast, convenient, and accessible way.

Simon
Simon

The happy, calm student

Success Potential

Success Potential

Meets the needs of busy individuals
Meets the needs of busy individuals

Can be accessed anytime on campus or common areas

Quick stress relief/ energy boost

Variety of beverage options

Builds customer relationships
Builds customer relationships

Individually customized recommendations create unique experiences

User-friendly interface

Leverages MetAmaZoogle's expertise:
Leverages MetAmaZoogle's expertise:

Data-driven recommendations based on input moods and stored preferences

Continuous improvement though data analytics  to understand user preferences, track trends, and continuously enhance the service.

Showcase Projects

“I prefer to see with closed eyes.”

~  Josef Albers

© 2025 Tanisha Rana

Showcase Projects

"Whatever you touch, make gold"

~  Josef Albers

© 2025 Tanisha Rana