Don't Tilt

IoT system to improve student posture and promote healthy work habits.

This project is a personal favorite from my first semester in the BFA Interaction Design program. It introduced me to the fascinating world of The Internet of Things (IoT) and allowed me to experiment with user-centered design, testing, and planning in an interactive way. Tasked with designing an interactive space using IoT devices, I focused on posture correction—a challenge I personally face. My goal was to create a system that monitors posture and gently nudges users toward healthier working habits through real-time feedback, automation, and personalization, making physical well-being both engaging and effective.

SkillS

User Research

System Design

Playful UX

Tools

Figma

Miro

Duration

6 weeks

Course

Introduction to Interaction Design

Don't Tilt

IoT system to improve student posture and promote healthy work habits.

This project is a personal favorite from my first semester in the BFA Interaction Design program. It introduced me to the fascinating world of The Internet of Things (IoT) and allowed me to experiment with user-centered design, testing, and planning in an interactive way. Tasked with designing an interactive space using IoT devices, I focused on posture correction—a challenge I personally face. My goal was to create a system that monitors posture and gently nudges users toward healthier working habits through real-time feedback, automation, and personalization, making physical well-being both engaging and effective.

SkillS

User Research

System Design

Playful UX

Tools

Figma

Miro

Duration

6 weeks

Course

Introduction to Interaction Design

Don't Tilt

IoT system to improve student posture and promote healthy work habits.

This project is a personal favorite from my first semester in the BFA Interaction Design program. It introduced me to the fascinating world of The Internet of Things (IoT) and allowed me to experiment with user-centered design, testing, and planning in an interactive way. Tasked with designing an interactive space using IoT devices, I focused on posture correction—a challenge I personally face. My goal was to create a system that monitors posture and gently nudges users toward healthier working habits through real-time feedback, automation, and personalization, making physical well-being both engaging and effective.

SkillS

User Research

System Design

Playful UX

Tools

Figma

Miro

Duration

6 weeks

Course

Introduction to Interaction Design

Design Process

Design Process

Role

Role

I was the researcher and designer, handling everything from initial research and concept development to final design and usability testing. 

Target Audience

Target Audience

Students who spend long hours working or studying, often in the same seated position. These users tend to be tech-savvy, health-conscious, and interested in using technology to improve their well-being.

Design Proposal

Design Proposal

Problem

Problem

Students tend to stay seated for long durations while studying or using their laptops, which leads to postural problems, musculoskeletal pain and/or repetitive strain injuries.

Contexts of working: sitting/ typing/ writing/ using the mouse, etc.

Possible Solution

Possible Solution

An IoT system that encourages healthy work habits by monitoring sitting posture and reminding users to take breaks, stretch, and drink water—ensuring the user maintains well-being while staying productive.

Devices included:

Devices included:

Camera

Pressure sensors on table and chair

Small screen that prompts user for breaks/ exercises

Web and mobile application

Functions of this system:

Functions of this system:

  • Monitors posture and nudges users to correct it.

  • Records duration of work session and sends notifications to take breaks.

  • Suggest exercises to prevent and/or relieve sedantary pain.

  • Introduces a health bot buddy to make the reminders more personal and engaging

Generative Research

Generative Research

I conducted generative research to ensure my idea would effectively solve the problem and to better understand my users. I gathered insights from my target audience: students who, like me, often spend long hours working in one position.

Participant Criteria

Participant Criteria

Students who tend to work/ study/ sit in the same place for long durations.

Research question areas

Research question areas

  • Lifestyle — working / using laptop for long durations

  • Opinion on the proposal

  • Exploring the technology

Findings

Findings

Users wanted customization (avatars, sounds, colors)

Users disliked camera-based monitoring

They preferred friendly, engaging reminders

Based on that I refined the design to focus on what exactly the audience needs:

Problem Statement
Problem Statement

Users’ health is affected by long working hours and improper working style. Hence they need a system to monitor them to ensure that they maintain good habits and avoid bad habits while working. Their goal is to stay productive without compromising health.

Users’ health is affected by long working hours and improper working style. Hence they need a system to monitor them to ensure that they maintain good habits and avoid bad habits while working. Their goal is to stay productive without compromising health.

Primary features

Primary features

  • Ensures correct posture

  • Nudges users to move/stretch

Secondary features

Secondary features

  • Encourages hydration & healthy habits

  • Health bot buddy interacts with users

  • Helps users focus & reduce distractions

With feedback in hand, I moved forward with key changes:

With feedback in hand, I moved forward with key changes:

Replaced camera with a skeletal tracking system for privacy

Added history tracking for posture & work durations

Introduced playful elements (health bot buddy), which interacts with users in a friendly, conversational way.

Allowed personalization (avatars, sound reminders, color schemes)

Visualization

Visualization

To bring the system to life, I created visualizations of how the IoT system would integrate with a physical space. The room would offer a big enough area for users to work, stretch, and exercise, creating a holistic environment that encourages healthy working habits. The space will have everything the user needs to have a relaxed and healthy work session.

Silhouette in Snow
Silhouette in Snow
Silhouette in Snow
Silhouette in Snow
Silhouette in Snow
Silhouette in Snow

With the parts and their functions ready, I created the prototypes.

Silhouette in Snow
Silhouette in Snow
Silhouette in Snow

Usability Testing

Usability Testing

Testing was crucial to refine the user interaction and overall functionality. In the usability test, the phone screen as the only form of communication between the user and the system. Also, I used painted paper to mimic LED lights that are the subtle notifications users would receive. Participants were first walked through the space visualization and interactive Figma prototype. The notifications were simulated using paper prototypes and color-coded LED light mockups.

Common feedback I received:

Common feedback I received:

  • Straightforward interface.

  • Relatively easy to understand, especially the nudge notifications.

  • The last screen which shows up after the user acts on the nudge should be of another color like green because even if the user doesn’t look at the text they will still know that they have completed the action required.

After testing, I made several improvements:

After testing, I made several improvements:

  • Adjusted the colors to signal success more clearly, using green after a user completes a task.

  • Refined the interface, ensuring that avatars dynamically respond to user actions (e.g., avatars getting “sad” if users ignore reminders).

  • Added subtle visual cues to ensure notifications don’t feel disruptive but still grab the user’s attention.

Outcome

Outcome

An engaging health-focused IoT system that encourages students to maintain good posture and habits through playful, functional interactions. By combining real-time monitoring with personalization, the system ensures productivity without sacrificing well-being.

An engaging health-focused IoT system that encourages students to maintain good posture and habits through playful, functional interactions. By combining real-time monitoring with personalization, the system ensures productivity without sacrificing well-being.

Mobile App

Mobile App

The app can be used anywhere to check posture and health scores and also book a workroom.

The app can be used anywhere to check posture and health scores and also book a workroom.

Splash Screen

Splash Screen

Home Screen

Home Screen

Workroom Screen

Workroom Screen

In the IoT Space

In the IoT Space

These screens appear when the mobile phone is placed on the table in the workroom IoT space,

These screens appear when the mobile phone is placed on the table in the workroom IoT space,

Welcome Screen

Welcome Screen

Adjusting the room for the user

Adjusting the room for the user

Encouragement Messages

Encouragement Messages

Live view of user's posture, stress and hydration level.

Blank view to avoid any screen distractions

Changing table form

Posture alert

Posture alert

The user has been slouching for 2 mins

The display on the table turns yellow

The avatar shows the problem with the posture

The avatar shows the problem with the posture

The user doesn’t move and keeps slouching for 2 more minutes

The display on the table turns red

Avatar in pain

Avatar in pain

Hydration Reminders

Hydration Reminders

The user hasn’t drank water in a long time

The display on the table turns blue

Sad avatar

The user ignores the notification and doesn’t drink water

The display on the table turns red

Upset avatar

Knowledge base

Knowledge base

Getting more information on the change the user needs to bring.

Getting more information on why drinking water/ water breaks are important

Action taken

Action taken

The user straightens their back

The display on the table turns off

Happy avatar

Getting more information on why drinking water/ water breaks are important

The display on the table turns off

Happy avatar

Final Thoughts

Final Thoughts

This project reinforced my belief in designing solutions that are not only functional but also human-centric and fun. The key to its success was combining careful planning with an open mind for experimentation, all while keeping the user’s needs front and center.

This project reinforced my belief in designing solutions that are not only functional but also human-centric and fun. The key to its success was combining careful planning with an open mind for experimentation, all while keeping the user’s needs front and center.

The Power of Planning

The Power of Planning

Planning was key in shaping this project. I learned how important it is to organize and prioritize elements to create a clear, user-friendly app experience. planing to know what elements to add in the app. for showing only 2 key processes- had to jot down all info first and then decide what screens to focus on. app architecture

Planning was key in shaping this project. I learned how important it is to organize and prioritize elements to create a clear, user-friendly app experience. planing to know what elements to add in the app. for showing only 2 key processes- had to jot down all info first and then decide what screens to focus on. app architecture

Designing for Playfulness

Designing for Playfulness

Playful design elements like avatars and customizable reminders can make functional solutions more engaging and enjoyable for users.

Playful design elements like avatars and customizable reminders can make functional solutions more engaging and enjoyable for users.

Understanding User Needs

Understanding User Needs

User research revealed the importance of privacy and customization. The initial design evolved into something more user-centric as I adapted the technology to fit user concerns.

User research revealed the importance of privacy and customization. The initial design evolved into something more user-centric as I adapted the technology to fit user concerns.

Different way of conducting a usability study

Different way of conducting a usability study

Showing prototype in a presentation using figma so its clickable. New method. Explaining concepts rather than testing the product directly. Testing is more about learning about the users than the interface.

Showing prototype in a presentation using figma so its clickable. New method. Explaining concepts rather than testing the product directly. Testing is more about learning about the users than the interface.

Mindmaps & Flow Diagrams

Mindmaps & Flow Diagrams

Mindmaps helped with sorting thoughts and flow diagrams helped visualise the user’s journey in interacting with the system, if they follow the notification or not. They informed all use cases to help design the screens. Helped in planning which screens need to be designed, making the design more intuitive.

Mindmaps helped with sorting thoughts and flow diagrams helped visualise the user’s journey in interacting with the system, if they follow the notification or not. They informed all use cases to help design the screens. Helped in planning which screens need to be designed, making the design more intuitive.

Color Theory in UX

Color Theory in UX

Users quickly form certain emotional connections with certain colors and these connections can be different for different people. Red can be intimidating for some but for others it seems appropriate for warning notifications. Users were immediately able to relate red is more important than yellow and noticed that the screen after successfully acting on the alert should not be red or blue but green.Choosing the right color for each interaction was crucial to ensure they understood the system’s notifications at a glance.

Users quickly form certain emotional connections with certain colors and these connections can be different for different people. Red can be intimidating for some but for others it seems appropriate for warning notifications. Users were immediately able to relate red is more important than yellow and noticed that the screen after successfully acting on the alert should not be red or blue but green.Choosing the right color for each interaction was crucial to ensure they understood the system’s notifications at a glance.

Future development: adding voice-user interface (VUI)

Future development: adding voice-user interface (VUI)

Was thinking of introducing voice based control to remind the user and talk to them like a health bot buddy concept.

Was thinking of introducing voice based control to remind the user and talk to them like a health bot buddy concept.

“An essential aspect of creativity is not being afraid to fail.”

~ Dr. Edwin Land

© 2024 Tanisha Rana | Designed, drawn, and slightly overthought by me.

“An essential aspect of creativity is not being afraid to fail.”

~ Dr. Edwin Land

© 2024 Tanisha Rana | Designed, drawn, and slightly overthought by me.